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Making Game is Hard And Interesting with Play Game


The launch of digital distribution platforms such as Apple’s iOS App Store (2008) and Google Play (2012) have contributed to the rise of indie game studios. The ease of entry to these platforms have allowed game developers to bypass traditional large game publishers like Electronic Arts. The instant accessibility to a large global player base conferred by these platforms allow indie game studios to compete with established game companies and profit off the games they have passionately created.


Some successful one-man indie game studios that have generated millions in revenue include Andreas Illiger’s Tiny Wings (2011) and Dong Nguyen’s Flappy Bird (2013). These were commonplace in the early years of these platforms. However, established studios with huge reserves and connections began entering the marketplace, causing indie game studios to struggle with increasing CPI (Cost-Per-Installs) and competition F2P (Free-to-Play) Games. These F2P games require a higher initial capital outlay of resources to be successful and are thus dominated by big game studios.

The situation was made worse by the high commissions (30% off revenue) from platform providers that reduce developer’s margins. Developers have also complained about the lack of transparency, inefficient payment calculation and distribution. These platforms are also overcrowded with thousands of games released daily. Top-grossing games that make up 50% of the store’s total revenue dominated by established big budget mega studios. As such, these digital distribution platforms are no longer the “Mecca” (champion and go-to-platform) for indie game studios.

First-world problem: Gamers with too many choices.
There has been an exponential increase in the number of games available for gamers to choose on mobile gaming platforms. From December 2009 to 2017, the number of application spike from 16 thousand to 3.5 million. It is increasingly difficult to capture attention and retain users.

Crypto Kitties case study
CryptoKitties is essentially a digital version of the popular PokƩmon trading cards but based on the Ethereum blockchain. It is growing fast owing to the extensive media coverage. A total of $1.3 million USD has been transacted. Multiple kittens are selling for approximately 50 ETH which is $23 thousand dollars. The highest record is 246 Eth or 113 thousand dollars. People are using cryptocurrencies to purchase other intangible assets which is like buying in-game items and features.

Japan’s self-regulatory body the Japanese Cryptocurrency Business Association (JCBA) found that there were 3.5 million active crypto investors from a study of 17 crypto-exchanges. Annual trading volume has increase from $22 million in 2014 to $97 billion in 2017, a 340 thousand increase over three years. Secondary trading options such as margin, futures saw similar growth from 2 million in 2014 to 543 billion in 2017.

This coupled with the high gaming population makes Japan an attractive target for PlayGame.com.


RoadMap
Q2 2018 - ICO planning
1. ICO planning.
2. Formalizing partnerships, legal procedures, and advisory members.
3. Private sales scheduled on 1 April – 10 September 2018

Q3 2018 - Pre-ICO and Crowd sale starts
1. Private sales ends
2. 10 September – 22 October 2018
a) Token Public Sale
b) Multiplayer asynchronous playable games and working economic models of PlayGame.com demo completed 
c) ERC20 PXG (PlayGame Token) final security audits and distributions.
3. Q4 2018
a) Platform and SDK development

Q1 2019 - PlayGame.com in business
1) Q1 2019 a) Account services, wallet and trust protocol, Crypto payment gateway launch, SDK in beta phase.
2) Q2 2019 a) Playgame.com platform soft launch, PXG wallet and smart contract implementation SDK released. Game developer beta outreach.
3) Q3 2019   
a) Playgame.com public global launch, PXG virtual vending machine, international expansion focusing on Japan and China

Benefits for game publishers/developers
·        Open source SDK, easy to use with integrated wallet
·        Monetize directly to users, no gatekeeper fees and profit sharings*
·        Empowering games to use cryptocurrency in their game economy
·        No worries on fraud, chargebacks and other payment gateway problems as everything is built on top of blockchain technology
·        Full access to our crowdfunding platform (FunFund Initiative)

Benefits for gamers
·        Get rewarded with tokens while playing games
·        Full control of ownership of any virtual goods
·        Buy in-game purchase with PXG Token
·        Double your tokens by entering tournaments and staking your tokens
·        Trade PXG tokens in supported exchanges globally




More Information About PlayGame , Below:
Telegram Bounty : https://t.me/wapinter

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