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Online


Welcome to CryptoNewsICO, on this occasion I will discuss Online.io Project. Why am I writing about the Online Project?

Because I am sure you will need this project in your life very much, this project is very useful for us all around the world.

Yes please, you guys on the Online project.

Market Overview
In today's interconnected society characterized by increased capability of everyday devices to connect to other devices and people through the internet infrastructure, the high degree of connectivity raises a myriad of consumers’ privacy and data security concerns.

The advertising industry enjoyed a negative attention both from the large public and the authorities because of its less transparent practices of online tracking and behavioral profiling. Following technological developments, online tracking became increasingly sophisticated, thus it is no longer limited to the "cookies" installed on the user's devices in order to monitor websites a user visits, but it can track real-time data accessed by a user and triangulate that with information stored about that user's location, financial data, health records, etc. These results are then complied into complex and rather comprehensive consumers' profiles that are sold to digital advertising companies for better targeting their promotional campaigns.

Very sensitive information is often collected thus violating consumer privacy. Moreover, the consumers do not have access to the data collected about them and consequently cannot correct any inaccuracies.

The Internet of Things provides a handful of opportunities for cybercrimes aiming at gathering data regarding intellectual property, confidential personal information, financial data, etc. Consequently, the cybersecurity market is on a continuous upward trend, being driven by cybercrime. Since, there is a dramatic rise in cyber-attacks, creation of malware software both for PCs, laptops, but also for smartphones and tablets, both the companies and the end users are becoming increasingly focused on safeguarding their personal data and thus enhancing the cyber security.

Website : https://online.io/
Advertising market
The media work is changing at a rapid pace, given the developments in technology (i.e. expansion of mobile telephony, faster mobile broadband adoption, and high degree of interconnectivity seen recently), users’ preferences and behavior and business models.

According to 2016 statistics, around 46% of the population had access to internet – the equivalent of over 3.5 billion of people online – the number is growing very fast.

Hence to thrive in such an interlinked environment, the media and entertainment companies have upgraded their products offering with more developed advertising formats, more sophisticated video and more consumer centric targeting tools.

In 2017, the media and entertainment industry is estimated to have reached over USD 1.7 trillion in revenues, accounting for approximately 2.5% share in global GDP. The main driving force behind the industry’s revenues in a greater extent, but also behind the consumer spending is the digital media.

As the market continued to be fueled by the transition from traditional to digital media, in the last years, the advertisers gradually directed their budgets towards online advertising, as they benefit from increased availability of consumer data and improving software for data algorithms to track down consumers’ preferences and thus creating better tailored ads.

Consequently, according to recent reports and statistical data, is estimated that 2017 marked the year when digital media spending equaled that for global non-digital media for the first time in history. Digital media was the fast-growing entertainment and media (M&E) segment, with a historical 5-year annual growth rate of 13.1% as compared to growth rate of 1.1% recorded by the non-digital segment.

By 2020, the trend is expected to remain the same, digital media continuing to be the driver of the M&E industry registering 8.3% growth rate by 2020, while the non-digital media is forecasted to remain relatively flat, with a growth rate of only 1.4%.

Features for end user
1.      Free the Internet
Problem: Historically, users had to pay a visible or hidden fee to browse the Internet, the most popular methods of payment currently in use are Advertising, Ecommerce and Subscription. There are no/or at least next to none/truly free sites currently operating, even Wikipedia asks for donations from its users’ base.

Solution: By integrating Online.io solution, websites will now have a completely new revenue stream based on time spent by their visitors on their webpages, that will not require any form of payment from the end user.

2.      Security
Problem: Most of the websites on the Internet are full of ads and lots of them are also infected with malware. In order to capitalize on their websites, the operators will also appeal to promoting ads, and hence they put their webpages and consequently their visitors to the risk of being the victims of bad ads, or other types of malware software.

Solution: Online.io platform will integrate a custom anti-malware and ad-blocking solution that will be made available to end users, so they can enjoy a better experience on all websites. Mass adoption of this solution also has the benefit of putting pressure on website operators to use our system making it more popular and robust.

3.      Privacy
Problem: There is money in customers profiling. Huge companies (think Google and Facebook) invest massively in tracking users across a myriad of websites and actions so they can profile users to better sell to them ads, products or even information. This has the added downside that a person now becomes a set of numbers and will tend to live in an information bubble, you only see the information the companies think you want, the products they think you need, the ads they think you will click on.

Solution: Online.io will integrate a tracking script blocker that will severely disrupt the ability of companies to track and profile real people.

4.      Quality
Problem: The current incentive for websites is to attract users to them by any means necessary this usually involves using tricks and immoral methods (i.e. clickbait, spam, phishing). On its own a system that allows website operators to monetize attention and also provide a clean browsing experience does not really address the issue of quality and will no doubt lead to websites that appeal to the lowest common denominator being remunerated greatly for shady tactics.

Solution: Online.io will integrate a voting platform that will allow users to voice their opinions on the quality of the websites they visit, warning them if websites they are about to visit are deemed low quality.
Bonus Token Sale and Distribution




Okay now we are at the end of the article, my suggestion please you visit the official website, whitepaper, and their official media below to get more information. Thank you for visiting my website, see you later.

Website : https://online.io/
ANN Thread : https://bitcointalk.org/index.php?topic=3452258



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